Blue Flame Swordsman
FIRE 4

Blue Flame Swordsman

  • ATK:
  • 1800

  • DEF:
  • 1600

  • View:
  • 5139




Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 52
Deck 50

Blue Flame Swordsman — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 52.5 · Deck: 50.5 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Blue Flame Swordsman is a generic Level 4 FIRE Warrior body. Its value is a conditional recursion effect: once it is destroyed by an opponent's card and reaches the Graveyard, it can banish itself to Special Summon a FIRE Warrior from the Graveyard. Its 1800 ATK earns nothing on its own; the score comes from its recursion, its flexible material fit, and its low deck cost. Its wide use across 28 archetypes raises the deck-portability score but does not raise its intrinsic power (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 50 A generic Level 4 body in 62 sampled decks across 28 archetypes, but no combo or starter/searcher evidence was supplied, so access is inferred from deck inclusion only (observed).
Combo & Conversion 30 Its ATK-transfer effect does not build a board, and the GY revival returns a single body; no combo boards were supplied, so this is text-only inference (inferred).
Resource Economy 45 The GY effect is a one-for-one recoup of a FIRE Warrior, and only after the card is destroyed by an opponent's card; no net-advantage evidence was supplied (inferred).
Effect & Interaction 10 Neither effect negates, removes or hand-traps anything; the ATK shift is a utility effect with no interaction value (verified).
Material Utility 50 A Level 4 FIRE Warrior is a usable generic material for several Xyz and Link routes, and the body still converts when its effects are negated (inferred).
Resilience & Flexibility 55 Its ATK effect works once per turn in either player's Battle Phase, and its GY effect works from the Graveyard after destruction, so it is live across zones and turns (verified).
Deck-Building Efficiency 80 Legal in four formats, averages 1.15 copies per deck, carries no garnet or lock restriction, and redundant copies are fine (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 52.5, Deck ≈ 50.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 body played across 28 archetypes, so it is portable between homes
  • Once-per-turn ATK shift works in either player's Battle Phase
  • Graveyard revival recoups a FIRE Warrior after the card is destroyed by an opponent's card
  • Near-free to run: no garnet or lock, redundant copies are fine

Weaknesses

  • No searcher, starter or combo evidence, so its access and conversion are unproven
  • Revival needs an opponent to destroy it first, which is conditional
  • The ATK transfer rarely changes a board decision
  • No negation, removal or hand-trap reach

Counters / choke points

  • Graveyard hate that banishes or shuffles the GY, stopping the revival (inferred)
  • Opponents who avoid destroying it, leaving the body on the field with no revival (inferred)
  • Cards that negate or ignore monster effects, which cut the ATK shift (inferred)

Best use

Recursion body and generic Warrior material. Decks: Red-Eyes, Utopia, Wind-Up, Fluffal, Heraldic. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 FIRE Warrior with 1800 ATK, legal in TCG, OCG, MasterDuel and DuelLinks; Once-per-turn ATK transfer in either Battle Phase; GY revival after destruction by an opponent's card
  • Observed: Appears in 62 sampled decks across 28 archetypes; Average 1.15 copies per deck; 56 decks run one copy
  • Inferred: Access comes from drawing the body; no searcher route is evidenced; Revival is a one-for-one recoup, not a net-advantage engine; Material fit for Xyz and Link routes
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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